The Kid’s Guide to C++ Programming!
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Nasrul Hazim Mohamad
Welcome to The Kid’s Guide to C++ Programming! This book is designed especially for young, curious minds eager to dive into the world of programming. If you're around 9 years old and above, and fascinated by how computers work, this book is for you.
Learning to code is like learning a new language, and just like any language, it opens up a whole new world of possibilities. With C++, one of the most powerful and widely used programming languages, you will be able to create games, solve puzzles, and even control robots!
Throughout this book, we will take you on an exciting journey where you will learn the basics of C++ in a fun and easy-to-understand way. Each chapter is filled with engaging activities, hands-on examples, and mini-projects to help you practice what you've learned. So, buckle up and get ready for an adventure into the world of coding!
Part 1: Introduction to Programming
This part introduces the basics of programming and algorithms, using fun activities to illustrate how programming is like giving instructions. You'll set up your development environment and write your first C++ program, "Hello, World!", to understand the structure and syntax of a basic C++ program.
Part 2: Basic Concepts
In this part, you'll learn how to store different types of data in variables and understand the various data types in C++. You'll also make your programs interactive by taking input from the user and displaying output, using the cin and cout streams in C++.
Part 3: Control Structures
This part focuses on making decisions in programs using if, else if, and else statements. You'll also understand how to repeat actions multiple times using for and while loops, and apply these concepts to create simple repetitive tasks.
Part 4: Functions
Here, you'll learn to break down tasks into smaller, reusable pieces of code called functions, and understand how to define and call functions. You'll also enhance the functionality and modularity of your code by passing information to functions through parameters and getting results back through return values.
Part 5: Arrays and Strings
In this part, you'll learn how to store and manage multiple values of the same type in a single variable using arrays, and access array elements. You'll also manipulate text in your programs using strings, understanding basic string operations such as concatenation and finding the length of a string.
Part 6: Simple Projects
This part applies your knowledge to create simple projects. You'll build a basic calculator that can perform addition and subtraction, reinforcing the use of functions and user input/output. You'll also develop a fun number guessing game that uses loops and conditionals, providing a practical application of the concepts learned so far.
Part 7: Object-Oriented Programming (OOP)
You'll be introduced to the principles of object-oriented programming, including classes and objects, to organize your code in a more modular and reusable way. You'll create and use objects in your programs, learning how to define methods in classes and call these methods on objects to perform actions.
Part 8: Advanced Concepts
This part explores advanced concepts like pointers, which are variables that store memory addresses, and understanding their basic usage and importance in C++. You'll also learn how to read from and write to files, enabling your programs to handle external data and maintain persistence.
Part 9: Projects
The final part encourages creativity by planning and starting a personal project, applying all the concepts learned in the book to create something unique. You'll finish the project and present it, allowing you to showcase your skills and reinforce your understanding through practical application.
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Pages
Size
2.32 MB
Length
62 pages
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